using System; namespace UnityEngine { // Token: 0x020001AB RID: 427 public struct WheelHit { // Token: 0x17000717 RID: 1815 // (get) Token: 0x06001F44 RID: 8004 RVA: 0x00025B08 File Offset: 0x00023D08 // (set) Token: 0x06001F45 RID: 8005 RVA: 0x00025B24 File Offset: 0x00023D24 public Collider collider { get { return this.m_Collider; } set { this.m_Collider = value; } } // Token: 0x17000718 RID: 1816 // (get) Token: 0x06001F46 RID: 8006 RVA: 0x00025B30 File Offset: 0x00023D30 // (set) Token: 0x06001F47 RID: 8007 RVA: 0x00025B4C File Offset: 0x00023D4C public Vector3 point { get { return this.m_Point; } set { this.m_Point = value; } } // Token: 0x17000719 RID: 1817 // (get) Token: 0x06001F48 RID: 8008 RVA: 0x00025B58 File Offset: 0x00023D58 // (set) Token: 0x06001F49 RID: 8009 RVA: 0x00025B74 File Offset: 0x00023D74 public Vector3 normal { get { return this.m_Normal; } set { this.m_Normal = value; } } // Token: 0x1700071A RID: 1818 // (get) Token: 0x06001F4A RID: 8010 RVA: 0x00025B80 File Offset: 0x00023D80 // (set) Token: 0x06001F4B RID: 8011 RVA: 0x00025B9C File Offset: 0x00023D9C public Vector3 forwardDir { get { return this.m_ForwardDir; } set { this.m_ForwardDir = value; } } // Token: 0x1700071B RID: 1819 // (get) Token: 0x06001F4C RID: 8012 RVA: 0x00025BA8 File Offset: 0x00023DA8 // (set) Token: 0x06001F4D RID: 8013 RVA: 0x00025BC4 File Offset: 0x00023DC4 public Vector3 sidewaysDir { get { return this.m_SidewaysDir; } set { this.m_SidewaysDir = value; } } // Token: 0x1700071C RID: 1820 // (get) Token: 0x06001F4E RID: 8014 RVA: 0x00025BD0 File Offset: 0x00023DD0 // (set) Token: 0x06001F4F RID: 8015 RVA: 0x00025BEC File Offset: 0x00023DEC public float force { get { return this.m_Force; } set { this.m_Force = value; } } // Token: 0x1700071D RID: 1821 // (get) Token: 0x06001F50 RID: 8016 RVA: 0x00025BF8 File Offset: 0x00023DF8 // (set) Token: 0x06001F51 RID: 8017 RVA: 0x00025C14 File Offset: 0x00023E14 public float forwardSlip { get { return this.m_ForwardSlip; } set { this.m_Force = this.m_ForwardSlip; } } // Token: 0x1700071E RID: 1822 // (get) Token: 0x06001F52 RID: 8018 RVA: 0x00025C24 File Offset: 0x00023E24 // (set) Token: 0x06001F53 RID: 8019 RVA: 0x00025C40 File Offset: 0x00023E40 public float sidewaysSlip { get { return this.m_SidewaysSlip; } set { this.m_SidewaysSlip = value; } } // Token: 0x0400047A RID: 1146 private Vector3 m_Point; // Token: 0x0400047B RID: 1147 private Vector3 m_Normal; // Token: 0x0400047C RID: 1148 private Vector3 m_ForwardDir; // Token: 0x0400047D RID: 1149 private Vector3 m_SidewaysDir; // Token: 0x0400047E RID: 1150 private float m_Force; // Token: 0x0400047F RID: 1151 private float m_ForwardSlip; // Token: 0x04000480 RID: 1152 private float m_SidewaysSlip; // Token: 0x04000481 RID: 1153 private Collider m_Collider; } }