using System; namespace UnityEngine.Windows.Speech { // Token: 0x02000500 RID: 1280 public enum DictationCompletionCause { // Token: 0x04001282 RID: 4738 Complete, // Token: 0x04001283 RID: 4739 AudioQualityFailure, // Token: 0x04001284 RID: 4740 Canceled, // Token: 0x04001285 RID: 4741 TimeoutExceeded, // Token: 0x04001286 RID: 4742 PauseLimitExceeded, // Token: 0x04001287 RID: 4743 NetworkFailure, // Token: 0x04001288 RID: 4744 MicrophoneUnavailable, // Token: 0x04001289 RID: 4745 UnknownError } }