using System; namespace UnityEngine.Windows.Speech { // Token: 0x02000504 RID: 1284 public sealed class GrammarRecognizer : PhraseRecognizer { // Token: 0x06003C5A RID: 15450 RVA: 0x0006AAD4 File Offset: 0x00068CD4 public GrammarRecognizer(string grammarFilePath) : this(grammarFilePath, ConfidenceLevel.Medium) { } // Token: 0x06003C5B RID: 15451 RVA: 0x0006AAE0 File Offset: 0x00068CE0 public GrammarRecognizer(string grammarFilePath, ConfidenceLevel minimumConfidence) { if (grammarFilePath == null) { throw new ArgumentNullException("grammarFilePath"); } if (grammarFilePath.Length == 0) { throw new ArgumentException("Grammar file path cannot be empty."); } this.GrammarFilePath = grammarFilePath; this.m_Recognizer = base.CreateFromGrammarFile(grammarFilePath, minimumConfidence); } // Token: 0x17000D98 RID: 3480 // (get) Token: 0x06003C5C RID: 15452 RVA: 0x0006AB30 File Offset: 0x00068D30 // (set) Token: 0x06003C5D RID: 15453 RVA: 0x0006AB4C File Offset: 0x00068D4C public string GrammarFilePath { get; private set; } } }