using System; namespace UnityEngine.Windows.Speech { // Token: 0x02000502 RID: 1282 public struct PhraseRecognizedEventArgs { // Token: 0x06003C55 RID: 15445 RVA: 0x0006A9F0 File Offset: 0x00068BF0 internal PhraseRecognizedEventArgs(string text, ConfidenceLevel confidence, SemanticMeaning[] semanticMeanings, DateTime phraseStartTime, TimeSpan phraseDuration) { this.text = text; this.confidence = confidence; this.semanticMeanings = semanticMeanings; this.phraseStartTime = phraseStartTime; this.phraseDuration = phraseDuration; } // Token: 0x0400128C RID: 4748 public readonly ConfidenceLevel confidence; // Token: 0x0400128D RID: 4749 public readonly SemanticMeaning[] semanticMeanings; // Token: 0x0400128E RID: 4750 public readonly string text; // Token: 0x0400128F RID: 4751 public readonly DateTime phraseStartTime; // Token: 0x04001290 RID: 4752 public readonly TimeSpan phraseDuration; } }