using System; using System.Runtime.InteropServices; namespace UnityEngine { // Token: 0x02000004 RID: 4 [StructLayout(LayoutKind.Explicit)] public struct jvalue { // Token: 0x04000005 RID: 5 [FieldOffset(0)] public bool z; // Token: 0x04000006 RID: 6 [FieldOffset(0)] public byte b; // Token: 0x04000007 RID: 7 [FieldOffset(0)] public char c; // Token: 0x04000008 RID: 8 [FieldOffset(0)] public short s; // Token: 0x04000009 RID: 9 [FieldOffset(0)] public int i; // Token: 0x0400000A RID: 10 [FieldOffset(0)] public long j; // Token: 0x0400000B RID: 11 [FieldOffset(0)] public float f; // Token: 0x0400000C RID: 12 [FieldOffset(0)] public double d; // Token: 0x0400000D RID: 13 [FieldOffset(0)] public IntPtr l; } }