using System; namespace ExitGames.Client.Photon.LoadBalancing { // Token: 0x0200051A RID: 1306 [Flags] public enum BJNBJHAKICG : byte { // Token: 0x04001EF1 RID: 7921 None = 0, // Token: 0x04001EF2 RID: 7922 Game = 1, // Token: 0x04001EF3 RID: 7923 Actor = 2, // Token: 0x04001EF4 RID: 7924 GameAndActor = 3 } }