using System; namespace ExitGames.Client.Photon.LoadBalancing { // Token: 0x02000505 RID: 1285 public enum CCNBAFJLBCH { // Token: 0x04001DD9 RID: 7641 PeerCreated, // Token: 0x04001DDA RID: 7642 Authenticating, // Token: 0x04001DDB RID: 7643 Authenticated, // Token: 0x04001DDC RID: 7644 JoinedLobby, // Token: 0x04001DDD RID: 7645 DisconnectingFromMasterserver, // Token: 0x04001DDE RID: 7646 ConnectingToGameserver, // Token: 0x04001DDF RID: 7647 ConnectedToGameserver, // Token: 0x04001DE0 RID: 7648 Joining, // Token: 0x04001DE1 RID: 7649 Joined, // Token: 0x04001DE2 RID: 7650 Leaving, // Token: 0x04001DE3 RID: 7651 DisconnectingFromGameserver, // Token: 0x04001DE4 RID: 7652 ConnectingToMasterserver, // Token: 0x04001DE5 RID: 7653 Disconnecting, // Token: 0x04001DE6 RID: 7654 Disconnected, // Token: 0x04001DE7 RID: 7655 ConnectedToMasterserver, // Token: 0x04001DE8 RID: 7656 [Obsolete("Renamed to ConnectedToMasterserver.")] ConnectedToMaster = 14, // Token: 0x04001DE9 RID: 7657 ConnectingToNameServer, // Token: 0x04001DEA RID: 7658 ConnectedToNameServer, // Token: 0x04001DEB RID: 7659 DisconnectingFromNameServer } }