using System; namespace ExitGames.Client.Photon.LoadBalancing { // Token: 0x02000511 RID: 1297 public class GFEEKJMOMPP { // Token: 0x04001E65 RID: 7781 public const byte GNLMCJKALBJ = 255; // Token: 0x04001E66 RID: 7782 public const byte GCDMPIPFODG = 254; // Token: 0x04001E67 RID: 7783 public const byte OCAHLHMIPMG = 253; } }