using System; namespace ExitGames.Client.Photon.LoadBalancing { // Token: 0x02000519 RID: 1305 public enum GMGGPAHOGHH : byte { // Token: 0x04001EE4 RID: 7908 DoNotCache, // Token: 0x04001EE5 RID: 7909 [Obsolete] MergeCache, // Token: 0x04001EE6 RID: 7910 [Obsolete] ReplaceCache, // Token: 0x04001EE7 RID: 7911 [Obsolete] RemoveCache, // Token: 0x04001EE8 RID: 7912 AddToRoomCache, // Token: 0x04001EE9 RID: 7913 AddToRoomCacheGlobal, // Token: 0x04001EEA RID: 7914 RemoveFromRoomCache, // Token: 0x04001EEB RID: 7915 RemoveFromRoomCacheForActorsLeft, // Token: 0x04001EEC RID: 7916 SliceIncreaseIndex = 10, // Token: 0x04001EED RID: 7917 SliceSetIndex, // Token: 0x04001EEE RID: 7918 SlicePurgeIndex, // Token: 0x04001EEF RID: 7919 SlicePurgeUpToIndex } }