using System; namespace ExitGames.Client.Photon.LoadBalancing { // Token: 0x02000512 RID: 1298 public class GNPABJENABM { // Token: 0x04001E68 RID: 7784 public const byte NPKLJMCJBEH = 255; // Token: 0x04001E69 RID: 7785 public const byte IIEGGLHMOBH = 254; // Token: 0x04001E6A RID: 7786 public const byte OLNENJCIBCD = 253; // Token: 0x04001E6B RID: 7787 public const byte FOBACKMJHIO = 252; // Token: 0x04001E6C RID: 7788 public const byte MJOILAOAIAA = 251; // Token: 0x04001E6D RID: 7789 public const byte EMHOKNHJGLB = 250; // Token: 0x04001E6E RID: 7790 public const byte AFALJABHKLM = 249; // Token: 0x04001E6F RID: 7791 public const byte LPCHKMNOGFJ = 248; // Token: 0x04001E70 RID: 7792 public const byte MMLMENHMLIH = 247; } }