using System; namespace ExitGames.Client.Photon.LoadBalancing { // Token: 0x0200050E RID: 1294 public class JMOOAILGHJF { // Token: 0x04001E3A RID: 7738 public Hashtable BJGIIPKKJOL; // Token: 0x04001E3B RID: 7739 public byte MKGNMNJBADA; // Token: 0x04001E3C RID: 7740 public HGFLHEPKLJK GGABAJHMGHK; // Token: 0x04001E3D RID: 7741 public BLENNAHJGIP BLENNAHJGIP; // Token: 0x04001E3E RID: 7742 public string MHOPJBHMOHN; // Token: 0x04001E3F RID: 7743 public string[] MMLMENHMLIH; } }