using System; namespace ExitGames.Client.Photon.LoadBalancing { // Token: 0x02000508 RID: 1288 public enum NIPLONJCJIF { // Token: 0x04001DFF RID: 7679 MasterServer, // Token: 0x04001E00 RID: 7680 GameServer, // Token: 0x04001E01 RID: 7681 NameServer } }