using System; namespace ExitGames.Client.Photon.LoadBalancing { // Token: 0x0200051C RID: 1308 public class OOKHEEKOHMJ { // Token: 0x04001F02 RID: 7938 public static readonly OOKHEEKOHMJ ANJBEOJKBPO = new OOKHEEKOHMJ(); // Token: 0x04001F03 RID: 7939 public GMGGPAHOGHH AJFELBMHOMI; // Token: 0x04001F04 RID: 7940 public byte JDINIKMGDOE; // Token: 0x04001F05 RID: 7941 public int[] ACHIAIGIEKL; // Token: 0x04001F06 RID: 7942 public OKCJJEDMNBM LLCJEECLAAD; // Token: 0x04001F07 RID: 7943 public byte BNOBECJEDBP; // Token: 0x04001F08 RID: 7944 public DBDDPLOKKJM EDFEBNEOAGN = DBDDPLOKKJM.ANJBEOJKBPO; } }