using System; using UnityEngine; // Token: 0x02000A39 RID: 2617 [Serializable] public class InvisibleWallVisualConfig : ScriptableObject { // Token: 0x0400374B RID: 14155 public float ImpactDuration = 1f; // Token: 0x0400374C RID: 14156 public float MinImpactRadius = 0.1f; // Token: 0x0400374D RID: 14157 public float MaxImpactRadius = 1f; // Token: 0x0400374E RID: 14158 public float ForceToImpactRadius = 0.12f; // Token: 0x0400374F RID: 14159 public AnimationCurve ImpactRadiusGrowthCurve; // Token: 0x04003750 RID: 14160 public AnimationCurve ImpactAlphaCurve; }