using System; using UnityEngine; // Token: 0x02000A0A RID: 2570 [Serializable] public struct ModeScoreSettings { // Token: 0x0400363E RID: 13886 [Header("Game Over")] public CBLEOGCAHJL GameOverCondition; // Token: 0x0400363F RID: 13887 public EHJMBEDEIAJ GameWinCondition; // Token: 0x04003640 RID: 13888 [Header("Score")] public bool HasScore; // Token: 0x04003641 RID: 13889 public bool SupportsNegativeScore; // Token: 0x04003642 RID: 13890 public string ScoreName; // Token: 0x04003643 RID: 13891 public ModeScoreToWinOption[] CustomScoreToWinOptions; // Token: 0x04003644 RID: 13892 [Header("Stats")] public StatMetadata[] Stats; // Token: 0x04003645 RID: 13893 [Header("Loot")] public Ranking ranks; }