using System; using UnityEngine; // Token: 0x02000A21 RID: 2593 [Serializable] public struct ModeTeamSettings { // Token: 0x040036BF RID: 14015 public TeamDescriptor[] TeamConfigs; // Token: 0x040036C0 RID: 14016 public GOFGNODFNMC TeamSelectionMethod; // Token: 0x040036C1 RID: 14017 public bool PreserveTeamsWhenChangingToThisMode; // Token: 0x040036C2 RID: 14018 public bool SupportsGameRunningTeamChange; // Token: 0x040036C3 RID: 14019 [Header("Visuals")] public bool SupportsTeamOutfits; // Token: 0x040036C4 RID: 14020 public bool SupportsTeamOutfitsOnlyDuringGame; // Token: 0x040036C5 RID: 14021 public bool SupportsTeammateBeacons; // Token: 0x040036C6 RID: 14022 public bool SupportsOpponentBeacons; // Token: 0x040036C7 RID: 14023 public bool UseTeamNamesInFeedback; // Token: 0x040036C8 RID: 14024 public bool SupportsPlayerTeleportLaserTeamColor; // Token: 0x040036C9 RID: 14025 public bool SupportsPlayerTeleportDecalCylinder; }