using System; using UnityEngine; // Token: 0x0200009F RID: 159 [Serializable] public class PokerChipVisualConfig : ScriptableObject { // Token: 0x0400045C RID: 1116 [SerializeField] public PokerChipVisualConfig.ValueConfig[] ValueConfigs; // Token: 0x020000A0 RID: 160 [Serializable] public struct ValueConfig { // Token: 0x0400045D RID: 1117 public PokerChip.DKDIIDODNPK Value; // Token: 0x0400045E RID: 1118 public string Label; // Token: 0x0400045F RID: 1119 public Color ChipColor; // Token: 0x04000460 RID: 1120 public Color LabelColor; } }