using System; using UnityEngine; // Token: 0x02000A09 RID: 2569 [Serializable] public struct Ranking { // Token: 0x0400363C RID: 13884 [Tooltip("Minimum score necessary to attain a certain victory rank")] public RankBucket[] rankBuckets; // Token: 0x0400363D RID: 13885 [Tooltip("Gift types to be given for each victory rank")] public RankGiftContext[] rankGiftContexts; }