using System; using UnityEngine; namespace RecRoom.Core.AI { // Token: 0x02000B6E RID: 2926 [Serializable] public class EnemyConfig : ScriptableObject { // Token: 0x04003DFC RID: 15868 [Header("Common Settings")] public float FlyingEnemySpawnHeight = 2.5f; // Token: 0x04003DFD RID: 15869 public EnemyConfig.Config[] Enemies; // Token: 0x02000B6F RID: 2927 [Serializable] public class Config { // Token: 0x04003DFE RID: 15870 public string FriendlyName; // Token: 0x04003DFF RID: 15871 public Enemy Prefab; // Token: 0x04003E00 RID: 15872 public NFHAHJBGBIM BehaviorType; } } }