using System; using UnityEngine; namespace RecRoom.Core.Encounters { // Token: 0x020009AF RID: 2479 [Serializable] public struct RandomlyEnabledGameEncounterDesc { // Token: 0x040033FC RID: 13308 public GameEncounter Encounter; // Token: 0x040033FD RID: 13309 [Range(0f, 1f)] public float EnabledChance; } }