using System; using System.Collections.Generic; using UnityEngine; namespace RecRoom.Core.StaticBatching { // Token: 0x0200115C RID: 4444 public class StaticBatchManager : MonoBehaviour { // Token: 0x04005FE0 RID: 24544 public float SpacePartitionCubeSize = 10f; // Token: 0x04005FE1 RID: 24545 public bool ForceLOD0; // Token: 0x04005FE2 RID: 24546 [HideInInspector] public List originalAssets; // Token: 0x04005FE3 RID: 24547 [HideInInspector] public List originalLodGroups; // Token: 0x04005FE4 RID: 24548 [HideInInspector] public List staticBatches; } }