using System; using UnityEngine; namespace Valve.VR.InteractionSystem { // Token: 0x020005F6 RID: 1526 public class SoundBowClick : MonoBehaviour { // Token: 0x0600F37A RID: 62330 RVA: 0x0049B330 File Offset: 0x00499530 public void HJPFPNMPDOB(float JGHBMAKFBDE) { float num = this.pitchTensionCurve.Evaluate(JGHBMAKFBDE); this.EPJEHDPOLPM.pitch = (this.maxPitch - this.minPitch) * num + this.minPitch; this.EPJEHDPOLPM.PlayOneShot(this.bowClick); } // Token: 0x0600F37B RID: 62331 RVA: 0x0049B37C File Offset: 0x0049957C public void CAPFFMNHACN(float JGHBMAKFBDE) { float num = this.pitchTensionCurve.Evaluate(JGHBMAKFBDE); this.EPJEHDPOLPM.pitch = (this.maxPitch - this.minPitch) * num + this.minPitch; this.EPJEHDPOLPM.PlayOneShot(this.bowClick); } // Token: 0x0600F37C RID: 62332 RVA: 0x0049B3C8 File Offset: 0x004995C8 private void Awake() { this.EPJEHDPOLPM = base.GetComponent(); } // Token: 0x0600F37D RID: 62333 RVA: 0x0049B3D8 File Offset: 0x004995D8 public void KJKAEPMHCHH(float JGHBMAKFBDE) { float num = this.pitchTensionCurve.Evaluate(JGHBMAKFBDE); this.EPJEHDPOLPM.pitch = (this.maxPitch - this.minPitch) * num + this.minPitch; this.EPJEHDPOLPM.PlayOneShot(this.bowClick); } // Token: 0x0600F37E RID: 62334 RVA: 0x0049B424 File Offset: 0x00499624 public void LPGJGLGHNPO(float JGHBMAKFBDE) { float num = this.pitchTensionCurve.Evaluate(JGHBMAKFBDE); this.EPJEHDPOLPM.pitch = (this.maxPitch - this.minPitch) * num + this.minPitch; this.EPJEHDPOLPM.PlayOneShot(this.bowClick); } // Token: 0x0600F37F RID: 62335 RVA: 0x0049B470 File Offset: 0x00499670 public void MGJDJJKPMMN(float JGHBMAKFBDE) { float num = this.pitchTensionCurve.Evaluate(JGHBMAKFBDE); this.EPJEHDPOLPM.pitch = (this.maxPitch - this.minPitch) * num + this.minPitch; this.EPJEHDPOLPM.PlayOneShot(this.bowClick); } // Token: 0x0600F380 RID: 62336 RVA: 0x0049B4BC File Offset: 0x004996BC public void INFFEHKJBEL(float JGHBMAKFBDE) { float num = this.pitchTensionCurve.Evaluate(JGHBMAKFBDE); this.EPJEHDPOLPM.pitch = (this.maxPitch - this.minPitch) * num + this.minPitch; this.EPJEHDPOLPM.PlayOneShot(this.bowClick); } // Token: 0x0600F381 RID: 62337 RVA: 0x0049B508 File Offset: 0x00499708 private void JFFLHAMMGAH() { this.EPJEHDPOLPM = base.GetComponent(); } // Token: 0x0600F382 RID: 62338 RVA: 0x0049B518 File Offset: 0x00499718 private void JJEKHMENJFE() { this.EPJEHDPOLPM = base.GetComponent(); } // Token: 0x0600F383 RID: 62339 RVA: 0x0049B528 File Offset: 0x00499728 private void INGMCGGJGMA() { this.EPJEHDPOLPM = base.GetComponent(); } // Token: 0x0600F384 RID: 62340 RVA: 0x0049B538 File Offset: 0x00499738 private void BBKPAKKLOGB() { this.EPJEHDPOLPM = base.GetComponent(); } // Token: 0x0600F385 RID: 62341 RVA: 0x0049B548 File Offset: 0x00499748 public void EGKJAIINOEL(float JGHBMAKFBDE) { float num = this.pitchTensionCurve.Evaluate(JGHBMAKFBDE); this.EPJEHDPOLPM.pitch = (this.maxPitch - this.minPitch) * num + this.minPitch; this.EPJEHDPOLPM.PlayOneShot(this.bowClick); } // Token: 0x0600F386 RID: 62342 RVA: 0x0049B594 File Offset: 0x00499794 public void PlayBowTensionClicks(float JGHBMAKFBDE) { float num = this.pitchTensionCurve.Evaluate(JGHBMAKFBDE); this.EPJEHDPOLPM.pitch = (this.maxPitch - this.minPitch) * num + this.minPitch; this.EPJEHDPOLPM.PlayOneShot(this.bowClick); } // Token: 0x0600F387 RID: 62343 RVA: 0x0049B5E0 File Offset: 0x004997E0 public void PBAEOHNDLIO(float JGHBMAKFBDE) { float num = this.pitchTensionCurve.Evaluate(JGHBMAKFBDE); this.EPJEHDPOLPM.pitch = (this.maxPitch - this.minPitch) * num + this.minPitch; this.EPJEHDPOLPM.PlayOneShot(this.bowClick); } // Token: 0x0600F388 RID: 62344 RVA: 0x0049B62C File Offset: 0x0049982C public void NBDFGFBCAIL(float JGHBMAKFBDE) { float num = this.pitchTensionCurve.Evaluate(JGHBMAKFBDE); this.EPJEHDPOLPM.pitch = (this.maxPitch - this.minPitch) * num + this.minPitch; this.EPJEHDPOLPM.PlayOneShot(this.bowClick); } // Token: 0x0600F389 RID: 62345 RVA: 0x0049B678 File Offset: 0x00499878 public void IHEEBJABOGH(float JGHBMAKFBDE) { float num = this.pitchTensionCurve.Evaluate(JGHBMAKFBDE); this.EPJEHDPOLPM.pitch = (this.maxPitch - this.minPitch) * num + this.minPitch; this.EPJEHDPOLPM.PlayOneShot(this.bowClick); } // Token: 0x0600F38A RID: 62346 RVA: 0x0049B6C4 File Offset: 0x004998C4 private void NGHJFABFAOA() { this.EPJEHDPOLPM = base.GetComponent(); } // Token: 0x04002342 RID: 9026 public AudioClip bowClick; // Token: 0x04002343 RID: 9027 public AnimationCurve pitchTensionCurve; // Token: 0x04002344 RID: 9028 public float minPitch; // Token: 0x04002345 RID: 9029 public float maxPitch; // Token: 0x04002346 RID: 9030 private AudioSource EPJEHDPOLPM; } }