using System; namespace ExitGames.Client.Photon { // Token: 0x0200000D RID: 13 public enum PeerStateValue : byte { // Token: 0x0400002C RID: 44 Disconnected, // Token: 0x0400002D RID: 45 Connecting, // Token: 0x0400002E RID: 46 InitializingApplication = 10, // Token: 0x0400002F RID: 47 Connected = 3, // Token: 0x04000030 RID: 48 Disconnecting } }