using System; namespace ExitGames.Client.Photon { // Token: 0x0200000A RID: 10 public enum StatusCode { // Token: 0x04000014 RID: 20 Connect = 1024, // Token: 0x04000015 RID: 21 Disconnect, // Token: 0x04000016 RID: 22 Exception, // Token: 0x04000017 RID: 23 ExceptionOnConnect = 1023, // Token: 0x04000018 RID: 24 SecurityExceptionOnConnect = 1022, // Token: 0x04000019 RID: 25 [Obsolete("Check QueuedOutgoingCommands and QueuedIncomingCommands on demand instead.")] QueueOutgoingReliableWarning = 1027, // Token: 0x0400001A RID: 26 [Obsolete("Check QueuedOutgoingCommands and QueuedIncomingCommands on demand instead.")] QueueOutgoingUnreliableWarning = 1029, // Token: 0x0400001B RID: 27 SendError, // Token: 0x0400001C RID: 28 [Obsolete("Check QueuedOutgoingCommands and QueuedIncomingCommands on demand instead.")] QueueOutgoingAcksWarning, // Token: 0x0400001D RID: 29 [Obsolete("Check QueuedOutgoingCommands and QueuedIncomingCommands on demand instead.")] QueueIncomingReliableWarning = 1033, // Token: 0x0400001E RID: 30 [Obsolete("Check QueuedOutgoingCommands and QueuedIncomingCommands on demand instead.")] QueueIncomingUnreliableWarning = 1035, // Token: 0x0400001F RID: 31 [Obsolete("Check QueuedOutgoingCommands and QueuedIncomingCommands on demand instead.")] QueueSentWarning = 1037, // Token: 0x04000020 RID: 32 ExceptionOnReceive = 1039, // Token: 0x04000021 RID: 33 TimeoutDisconnect, // Token: 0x04000022 RID: 34 DisconnectByServer, // Token: 0x04000023 RID: 35 DisconnectByServerUserLimit, // Token: 0x04000024 RID: 36 DisconnectByServerLogic, // Token: 0x04000025 RID: 37 EncryptionEstablished = 1048, // Token: 0x04000026 RID: 38 EncryptionFailedToEstablish } }