using System; using UnityEngine; namespace ProBuilder2.Common { // Token: 0x02000051 RID: 81 public class pb_RaycastHit { // Token: 0x0600027B RID: 635 RVA: 0x0001F698 File Offset: 0x0001DA98 public pb_RaycastHit(float InDistance, Vector3 InPoint, Vector3 InNormal, int InFaceIndex) { this.distance = InDistance; this.point = InPoint; this.normal = InNormal; this.face = InFaceIndex; } // Token: 0x040001BF RID: 447 public float distance; // Token: 0x040001C0 RID: 448 public Vector3 point; // Token: 0x040001C1 RID: 449 public Vector3 normal; // Token: 0x040001C2 RID: 450 public int face; } }