using System;
namespace System.ComponentModel
{
/// Specifies the type of persistence to use when serializing a property on a component at design time.
// Token: 0x02000075 RID: 117
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event)]
public sealed class DesignerSerializationVisibilityAttribute : Attribute
{
/// Initializes a new instance of the class using the specified value.
/// One of the values.
// Token: 0x06000436 RID: 1078 RVA: 0x0000C7A8 File Offset: 0x0000A9A8
public DesignerSerializationVisibilityAttribute(DesignerSerializationVisibility vis)
{
this.visibility = vis;
}
/// Gets a value indicating the basic serialization mode a serializer should use when determining whether and how to persist the value of a property.
/// One of the values. The default is .
// Token: 0x1700011C RID: 284
// (get) Token: 0x06000438 RID: 1080 RVA: 0x0000C7F4 File Offset: 0x0000A9F4
public DesignerSerializationVisibility Visibility
{
get
{
return this.visibility;
}
}
/// Indicates whether this instance and a specified object are equal.
/// true if is equal to this instance; otherwise, false.
/// Another object to compare to.
// Token: 0x06000439 RID: 1081 RVA: 0x0000C7FC File Offset: 0x0000A9FC
public override bool Equals(object obj)
{
return obj is DesignerSerializationVisibilityAttribute && (obj == this || ((DesignerSerializationVisibilityAttribute)obj).Visibility == this.visibility);
}
/// Returns the hash code for this object.
/// A 32-bit signed integer hash code.
// Token: 0x0600043A RID: 1082 RVA: 0x0000C828 File Offset: 0x0000AA28
public override int GetHashCode()
{
return this.visibility.GetHashCode();
}
/// Gets a value indicating whether the current value of the attribute is the default value for the attribute.
/// true if the attribute is set to the default value; otherwise, false.
// Token: 0x0600043B RID: 1083 RVA: 0x0000C83C File Offset: 0x0000AA3C
public override bool IsDefaultAttribute()
{
return this.visibility == DesignerSerializationVisibilityAttribute.Default.Visibility;
}
// Token: 0x04000161 RID: 353
private DesignerSerializationVisibility visibility;
/// Specifies the default value, which is , that is, a visual designer uses default rules to generate the value of a property. This static field is read-only.
// Token: 0x04000162 RID: 354
public static readonly DesignerSerializationVisibilityAttribute Default = new DesignerSerializationVisibilityAttribute(DesignerSerializationVisibility.Visible);
/// Specifies that a serializer should serialize the contents of the property, rather than the property itself. This field is read-only.
// Token: 0x04000163 RID: 355
public static readonly DesignerSerializationVisibilityAttribute Content = new DesignerSerializationVisibilityAttribute(DesignerSerializationVisibility.Content);
/// Specifies that a serializer should not serialize the value of the property. This static field is read-only.
// Token: 0x04000164 RID: 356
public static readonly DesignerSerializationVisibilityAttribute Hidden = new DesignerSerializationVisibilityAttribute(DesignerSerializationVisibility.Hidden);
/// Specifies that a serializer should be allowed to serialize the value of the property. This static field is read-only.
// Token: 0x04000165 RID: 357
public static readonly DesignerSerializationVisibilityAttribute Visible = new DesignerSerializationVisibilityAttribute(DesignerSerializationVisibility.Visible);
}
}