using System; namespace UnityEngine.Networking { // Token: 0x02000076 RID: 118 public enum ChannelOption { // Token: 0x04000274 RID: 628 MaxPendingBuffers = 1, // Token: 0x04000275 RID: 629 AllowFragmentation, // Token: 0x04000276 RID: 630 MaxPacketSize } }