using System; using System.Net.Sockets; namespace UnityEngine.Networking { // Token: 0x02000011 RID: 17 internal static class DotNetCompatibility { // Token: 0x06000070 RID: 112 RVA: 0x00004C7C File Offset: 0x00002E7C internal static string GetMethodName(this Delegate func) { return func.Method.Name; } // Token: 0x06000071 RID: 113 RVA: 0x00004C9C File Offset: 0x00002E9C internal static Type GetBaseType(this Type type) { return type.BaseType; } // Token: 0x06000072 RID: 114 RVA: 0x00004CB8 File Offset: 0x00002EB8 internal static string GetErrorCode(this SocketException e) { return e.ErrorCode.ToString(); } } }