using System; namespace UnityEngine.Networking { // Token: 0x0200003C RID: 60 internal class FloatConversion { // Token: 0x0600015D RID: 349 RVA: 0x0000A954 File Offset: 0x00008B54 public static float ToSingle(uint value) { UIntFloat uintFloat = default(UIntFloat); uintFloat.intValue = value; return uintFloat.floatValue; } // Token: 0x0600015E RID: 350 RVA: 0x0000A980 File Offset: 0x00008B80 public static double ToDouble(ulong value) { UIntFloat uintFloat = default(UIntFloat); uintFloat.longValue = value; return uintFloat.doubleValue; } // Token: 0x0600015F RID: 351 RVA: 0x0000A9AC File Offset: 0x00008BAC public static decimal ToDecimal(ulong value1, ulong value2) { UIntDecimal uintDecimal = default(UIntDecimal); uintDecimal.longValue1 = value1; uintDecimal.longValue2 = value2; return uintDecimal.decimalValue; } } }