using System; namespace UnityEngine.Networking { // Token: 0x02000073 RID: 115 public class NetworkMessage { // Token: 0x06000573 RID: 1395 RVA: 0x0001E9F8 File Offset: 0x0001CBF8 public static string Dump(byte[] payload, int sz) { string text = "["; for (int i = 0; i < sz; i++) { text = text + payload[i] + " "; } return text + "]"; } // Token: 0x06000574 RID: 1396 RVA: 0x0001EA48 File Offset: 0x0001CC48 public TMsg ReadMessage() where TMsg : MessageBase, new() { TMsg tmsg = new TMsg(); tmsg.Deserialize(this.reader); return tmsg; } // Token: 0x06000575 RID: 1397 RVA: 0x0001EA77 File Offset: 0x0001CC77 public void ReadMessage(TMsg msg) where TMsg : MessageBase { msg.Deserialize(this.reader); } // Token: 0x0400026A RID: 618 public const int MaxMessageSize = 65535; // Token: 0x0400026B RID: 619 public short msgType; // Token: 0x0400026C RID: 620 public NetworkConnection conn; // Token: 0x0400026D RID: 621 public NetworkReader reader; // Token: 0x0400026E RID: 622 public int channelId; } }