using System; namespace UnityEngine.Networking.NetworkSystem { // Token: 0x0200002F RID: 47 internal class AnimationTriggerMessage : MessageBase { // Token: 0x060000DA RID: 218 RVA: 0x0000871A File Offset: 0x0000691A public override void Deserialize(NetworkReader reader) { this.netId = reader.ReadNetworkId(); this.hash = (int)reader.ReadPackedUInt32(); } // Token: 0x060000DB RID: 219 RVA: 0x00008735 File Offset: 0x00006935 public override void Serialize(NetworkWriter writer) { writer.Write(this.netId); writer.WritePackedUInt32((uint)this.hash); } // Token: 0x0400009F RID: 159 public NetworkInstanceId netId; // Token: 0x040000A0 RID: 160 public int hash; } }