using System; namespace UnityEngine.Networking.NetworkSystem { // Token: 0x0200002B RID: 43 internal class ClientAuthorityMessage : MessageBase { // Token: 0x060000CE RID: 206 RVA: 0x0000856A File Offset: 0x0000676A public override void Deserialize(NetworkReader reader) { this.netId = reader.ReadNetworkId(); this.authority = reader.ReadBoolean(); } // Token: 0x060000CF RID: 207 RVA: 0x00008585 File Offset: 0x00006785 public override void Serialize(NetworkWriter writer) { writer.Write(this.netId); writer.Write(this.authority); } // Token: 0x04000093 RID: 147 public NetworkInstanceId netId; // Token: 0x04000094 RID: 148 public bool authority; } }