using System; namespace UnityEngine.Networking.NetworkSystem { // Token: 0x0200001B RID: 27 public class EmptyMessage : MessageBase { // Token: 0x060000A4 RID: 164 RVA: 0x00007F42 File Offset: 0x00006142 public override void Deserialize(NetworkReader reader) { } // Token: 0x060000A5 RID: 165 RVA: 0x00007F45 File Offset: 0x00006145 public override void Serialize(NetworkWriter writer) { } } }