using System; namespace UnityEngine.Networking.NetworkSystem { // Token: 0x0200001C RID: 28 public class ErrorMessage : MessageBase { // Token: 0x060000A7 RID: 167 RVA: 0x00007F50 File Offset: 0x00006150 public override void Deserialize(NetworkReader reader) { this.errorCode = (int)reader.ReadUInt16(); } // Token: 0x060000A8 RID: 168 RVA: 0x00007F5F File Offset: 0x0000615F public override void Serialize(NetworkWriter writer) { writer.Write((ushort)this.errorCode); } // Token: 0x0400006F RID: 111 public int errorCode; } }