using System; namespace UnityEngine.Networking.NetworkSystem { // Token: 0x0200002A RID: 42 internal class OwnerMessage : MessageBase { // Token: 0x060000CB RID: 203 RVA: 0x0000852A File Offset: 0x0000672A public override void Deserialize(NetworkReader reader) { this.netId = reader.ReadNetworkId(); this.playerControllerId = (short)reader.ReadPackedUInt32(); } // Token: 0x060000CC RID: 204 RVA: 0x00008546 File Offset: 0x00006746 public override void Serialize(NetworkWriter writer) { writer.Write(this.netId); writer.WritePackedUInt32((uint)this.playerControllerId); } // Token: 0x04000091 RID: 145 public NetworkInstanceId netId; // Token: 0x04000092 RID: 146 public short playerControllerId; } }