using System; namespace UnityEngine.Networking.NetworkSystem { // Token: 0x02000024 RID: 36 public class PeerListMessage : MessageBase { // Token: 0x060000B9 RID: 185 RVA: 0x00008278 File Offset: 0x00006478 public override void Deserialize(NetworkReader reader) { this.oldServerConnectionId = (int)reader.ReadPackedUInt32(); int num = (int)reader.ReadUInt16(); this.peers = new PeerInfoMessage[num]; for (int i = 0; i < this.peers.Length; i++) { PeerInfoMessage peerInfoMessage = new PeerInfoMessage(); peerInfoMessage.Deserialize(reader); this.peers[i] = peerInfoMessage; } } // Token: 0x060000BA RID: 186 RVA: 0x000082D8 File Offset: 0x000064D8 public override void Serialize(NetworkWriter writer) { writer.WritePackedUInt32((uint)this.oldServerConnectionId); writer.Write((ushort)this.peers.Length); for (int i = 0; i < this.peers.Length; i++) { this.peers[i].Serialize(writer); } } // Token: 0x0400007F RID: 127 public PeerInfoMessage[] peers; // Token: 0x04000080 RID: 128 public int oldServerConnectionId; } }