using System; namespace UnityEngine.Networking { // Token: 0x0200006B RID: 107 public class SyncListStruct : SyncList where T : struct { // Token: 0x06000541 RID: 1345 RVA: 0x0001E769 File Offset: 0x0001C969 public new void AddInternal(T item) { base.AddInternal(item); } // Token: 0x06000542 RID: 1346 RVA: 0x0001E773 File Offset: 0x0001C973 protected override void SerializeItem(NetworkWriter writer, T item) { } // Token: 0x06000543 RID: 1347 RVA: 0x0001E778 File Offset: 0x0001C978 protected override T DeserializeItem(NetworkReader reader) { return new T(); } // Token: 0x06000544 RID: 1348 RVA: 0x0001E794 File Offset: 0x0001C994 public T GetItem(int i) { return base[i]; } // Token: 0x170000DC RID: 220 // (get) Token: 0x06000545 RID: 1349 RVA: 0x0001E7B0 File Offset: 0x0001C9B0 public new ushort Count { get { return (ushort)base.Count; } } } }