using System; using UnityEngine.Playables; namespace UnityEngine.Timeline { // Token: 0x02000021 RID: 33 internal class ActivationPlayableAsset : PlayableAsset, ITimelineClipAsset { // Token: 0x17000066 RID: 102 // (get) Token: 0x06000146 RID: 326 RVA: 0x00006C9C File Offset: 0x00004E9C public ClipCaps clipCaps { get { return ClipCaps.None; } } // Token: 0x06000147 RID: 327 RVA: 0x00006CB4 File Offset: 0x00004EB4 public override Playable CreatePlayable(PlayableGraph graph, GameObject go) { return Playable.Create(graph, 0); } } }