using System; namespace UnityEngine.Timeline { // Token: 0x02000002 RID: 2 [Flags] public enum ClipCaps { // Token: 0x04000002 RID: 2 None = 0, // Token: 0x04000003 RID: 3 Looping = 1, // Token: 0x04000004 RID: 4 Extrapolation = 2, // Token: 0x04000005 RID: 5 ClipIn = 4, // Token: 0x04000006 RID: 6 SpeedMultiplier = 8, // Token: 0x04000007 RID: 7 Blending = 16, // Token: 0x04000008 RID: 8 All = -1 } }