using System; namespace UnityEngine.Timeline { // Token: 0x0200003C RID: 60 public interface IPropertyCollector { // Token: 0x060001F2 RID: 498 void PushActiveGameObject(GameObject gameObject); // Token: 0x060001F3 RID: 499 void PopActiveGameObject(); // Token: 0x060001F4 RID: 500 void AddFromClip(AnimationClip clip); // Token: 0x060001F5 RID: 501 void AddFromName(string name) where T : Component; // Token: 0x060001F6 RID: 502 void AddFromName(string name); // Token: 0x060001F7 RID: 503 void AddFromClip(GameObject obj, AnimationClip clip); // Token: 0x060001F8 RID: 504 void AddFromName(GameObject obj, string name) where T : Component; // Token: 0x060001F9 RID: 505 void AddFromName(GameObject obj, string name); // Token: 0x060001FA RID: 506 void AddFromComponent(GameObject obj, Component component); // Token: 0x060001FB RID: 507 void AddObjectProperties(Object obj, AnimationClip clip); } }