using System; namespace UnityEngine.Timeline { // Token: 0x02000028 RID: 40 internal static class MatchTargetFieldConstants { // Token: 0x06000169 RID: 361 RVA: 0x000074E0 File Offset: 0x000056E0 public static bool HasAny(this MatchTargetFields me, MatchTargetFields fields) { return (me & fields) != MatchTargetFieldConstants.None; } // Token: 0x0600016A RID: 362 RVA: 0x00007504 File Offset: 0x00005704 public static MatchTargetFields Toggle(this MatchTargetFields me, MatchTargetFields flag) { return me ^ flag; } // Token: 0x040000AB RID: 171 public static MatchTargetFields All = MatchTargetFields.PositionX | MatchTargetFields.PositionY | MatchTargetFields.PositionZ | MatchTargetFields.RotationX | MatchTargetFields.RotationY | MatchTargetFields.RotationZ; // Token: 0x040000AC RID: 172 public static MatchTargetFields None = (MatchTargetFields)0; // Token: 0x040000AD RID: 173 public static MatchTargetFields Position = MatchTargetFields.PositionX | MatchTargetFields.PositionY | MatchTargetFields.PositionZ; // Token: 0x040000AE RID: 174 public static MatchTargetFields Rotation = MatchTargetFields.RotationX | MatchTargetFields.RotationY | MatchTargetFields.RotationZ; } }