using System; namespace UnityEngine.Timeline { // Token: 0x02000027 RID: 39 [Flags] public enum MatchTargetFields { // Token: 0x040000A5 RID: 165 PositionX = 1, // Token: 0x040000A6 RID: 166 PositionY = 2, // Token: 0x040000A7 RID: 167 PositionZ = 4, // Token: 0x040000A8 RID: 168 RotationX = 8, // Token: 0x040000A9 RID: 169 RotationY = 16, // Token: 0x040000AA RID: 170 RotationZ = 32 } }