using System; using System.Diagnostics; namespace UnityEngine.Timeline { // Token: 0x0200003F RID: 63 internal static class TimelineUndo { // Token: 0x06000200 RID: 512 RVA: 0x0000A389 File Offset: 0x00008589 public static void PushDestroyUndo(TimelineAsset timeline, Object thingToDirty, Object objectToDestroy, string operation) { if (objectToDestroy != null) { Object.Destroy(objectToDestroy); } } // Token: 0x06000201 RID: 513 RVA: 0x0000A39E File Offset: 0x0000859E [Conditional("UNITY_EDITOR")] public static void PushUndo(Object thingToDirty, string operation) { } } }