using System; namespace UnityEngine.Timeline { // Token: 0x0200002F RID: 47 public static class TrackAssetExtensions { // Token: 0x060001B2 RID: 434 RVA: 0x000091DC File Offset: 0x000073DC public static GroupTrack GetGroup(this TrackAsset asset) { GroupTrack groupTrack; if (asset == null) { groupTrack = null; } else { groupTrack = asset.parent as GroupTrack; } return groupTrack; } // Token: 0x060001B3 RID: 435 RVA: 0x00009210 File Offset: 0x00007410 public static void SetGroup(this TrackAsset asset, GroupTrack group) { if (!(asset == null) && !(asset == group) && !(asset.parent == group)) { if (group != null && asset.timelineAsset != group.timelineAsset) { throw new InvalidOperationException("Cannot assign to a group in a different timeline"); } TimelineAsset timelineAsset = asset.timelineAsset; TrackAsset trackAsset = asset.parent as TrackAsset; TimelineAsset timelineAsset2 = asset.parent as TimelineAsset; if (trackAsset != null || timelineAsset2 != null) { if (timelineAsset2 != null) { timelineAsset2.RemoveTrack(asset); } else { trackAsset.RemoveSubTrack(asset); } } if (group == null) { asset.parent = asset.timelineAsset; timelineAsset.AddTrackInternal(asset); } else { group.AddChild(asset); } } } } }