using System; namespace UnityEngine.Timeline { // Token: 0x02000011 RID: 17 [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)] public class TrackClipTypeAttribute : Attribute { // Token: 0x0600008B RID: 139 RVA: 0x0000532D File Offset: 0x0000352D public TrackClipTypeAttribute(Type clipClass) { this.inspectedType = clipClass; } // Token: 0x0400003C RID: 60 public readonly Type inspectedType; } }