using System; namespace UnityEngine.Timeline { // Token: 0x0200002A RID: 42 [AttributeUsage(AttributeTargets.Class)] public class TrackColorAttribute : Attribute { // Token: 0x06000190 RID: 400 RVA: 0x00007EA6 File Offset: 0x000060A6 public TrackColorAttribute(float r, float g, float b) { this.m_Color = new Color(r, g, b); } // Token: 0x17000080 RID: 128 // (get) Token: 0x06000191 RID: 401 RVA: 0x00007EC0 File Offset: 0x000060C0 public Color color { get { return this.m_Color; } } // Token: 0x040000BB RID: 187 private Color m_Color; } }