using System; namespace UnityEngine.EventSystems { // Token: 0x02000021 RID: 33 public abstract class AbstractEventData { // Token: 0x06000094 RID: 148 RVA: 0x00003602 File Offset: 0x00001A02 public virtual void Reset() { this.m_Used = false; } // Token: 0x06000095 RID: 149 RVA: 0x0000360C File Offset: 0x00001A0C public virtual void Use() { this.m_Used = true; } // Token: 0x17000021 RID: 33 // (get) Token: 0x06000096 RID: 150 RVA: 0x00003618 File Offset: 0x00001A18 public virtual bool used { get { return this.m_Used; } } // Token: 0x0400005D RID: 93 protected bool m_Used; } }