using System; namespace UnityEngine.EventSystems { // Token: 0x02000020 RID: 32 public class AxisEventData : BaseEventData { // Token: 0x0600008E RID: 142 RVA: 0x00003694 File Offset: 0x00001A94 public AxisEventData(EventSystem eventSystem) : base(eventSystem) { this.moveVector = Vector2.zero; this.moveDir = MoveDirection.None; } // Token: 0x1700001F RID: 31 // (get) Token: 0x0600008F RID: 143 RVA: 0x000036B0 File Offset: 0x00001AB0 // (set) Token: 0x06000090 RID: 144 RVA: 0x000036CA File Offset: 0x00001ACA public Vector2 moveVector { get; set; } // Token: 0x17000020 RID: 32 // (get) Token: 0x06000091 RID: 145 RVA: 0x000036D4 File Offset: 0x00001AD4 // (set) Token: 0x06000092 RID: 146 RVA: 0x000036EE File Offset: 0x00001AEE public MoveDirection moveDir { get; set; } } }