using System; namespace UnityEngine.EventSystems { // Token: 0x0200001C RID: 28 public enum MoveDirection { // Token: 0x0400004B RID: 75 Left, // Token: 0x0400004C RID: 76 Up, // Token: 0x0400004D RID: 77 Right, // Token: 0x0400004E RID: 78 Down, // Token: 0x0400004F RID: 79 None } }