using System; namespace UnityEngine.UI { // Token: 0x02000093 RID: 147 [AddComponentMenu("Layout/Horizontal Layout Group", 150)] public class HorizontalLayoutGroup : HorizontalOrVerticalLayoutGroup { // Token: 0x06000545 RID: 1349 RVA: 0x0001C9A2 File Offset: 0x0001ADA2 protected HorizontalLayoutGroup() { } // Token: 0x06000546 RID: 1350 RVA: 0x0001C9AB File Offset: 0x0001ADAB public override void CalculateLayoutInputHorizontal() { base.CalculateLayoutInputHorizontal(); base.CalcAlongAxis(0, false); } // Token: 0x06000547 RID: 1351 RVA: 0x0001C9BC File Offset: 0x0001ADBC public override void CalculateLayoutInputVertical() { base.CalcAlongAxis(1, false); } // Token: 0x06000548 RID: 1352 RVA: 0x0001C9C7 File Offset: 0x0001ADC7 public override void SetLayoutHorizontal() { base.SetChildrenAlongAxis(0, false); } // Token: 0x06000549 RID: 1353 RVA: 0x0001C9D2 File Offset: 0x0001ADD2 public override void SetLayoutVertical() { base.SetChildrenAlongAxis(1, false); } } }